TORONTO, Nov. 29, 2022 (GLOBE NEWSWIRE) -- Gamelancer Media (OTCQB: GAMGF) (CSE: GMNG) based in Canada, a media & entertainment company producing short-form video content for brands, is pleased to announce that Jon Dwyer, Chairman and CEO, and Mike Cotton, President & COO, will present live at VirtualInvestorConferences.com on December 1st, 2022.
DATE: December 1st, 2022
TIME: 10:30 AM EST
Available for 1x1 meetings:
December 2, 5, 6th before 11:30 am and after 4:30 pm EST
Dec 2 between 3:00 - 5:00 pm EST
Dec 5 between 12:30 - 2:00 pm EST
Dec 6 between 12:00 - 5:00 pm EST
This will be a live, interactive online event where investors are invited to ask the company questions in real-time. If attendees are not able to join the event live on the day of the conference, an archived webcast will also be made available after the event.
It is recommended that investors pre-register and run the online system check to expedite participation and receive event updates.
Learn more about the event at www.virtualinvestorconferences.com.
Recent Company Highlights
- Gamelancer Media owns the largest gaming community on TikTok, with over 29 million followers and subscribers on the platform.
- Owned & Operated Network Exceeds 34 million
- Gamelancer Media and Fred VanVleet Team Up with Samsung Canada for 'Connectivity' Campaign
- Gamelancer Media’s wholly owned subsidiary, JoyBox Media, creates custom short-form content, which is broadcast across its 27 owned and operated channels
- Gamelancer Media records $343,045 in monthly recurring OTT video revenue in the month of October on Snapchat channel, which is a small percentage of total monthly revenue generated
- Gamelancer Media Signs Third Engagement with American-Owned International Sports Cable Channel
- Gamelancer Media partners with leading lifestyle energy drink producer, CELSIUS
About Gamelancer Media
Acquired by Wondr Gaming, Gamelancer Media Corp. is a media & entertainment company producing short-form video content for brands, with broadcast on its owned and operated TikTok, Instagram and Snapchat channels. Gamelancer works with companies such as Samsung, Belkin, RBC, Celsius, and several other notable brands. The company produces and distributes content across its 27 owned-and-operated channels to over 34,000,000 followers & subscribers, generating over 1.8 billion monthly video views. A majority of the Gamelancer's audience are located in the USA, Canada, the UK, and Australia.
With advanced user data analytics, Gamelancer provides its audience with content relevant to the GenZ & Millennial respective communities. Gamelancer owns the largest gaming media inventory on TikTok. Gamelancer also monetizes across its Snapchat Discover channels in partnership with Snapchat.
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Neither the Canadian Securities Exchange nor its Market Regulator (as that term is defined in the policies of the Canadian Securities Exchange) accepts responsibility for the adequacy or accuracy of this release.
About Virtual Investor Conferences®
Virtual Investor Conferences (VIC) is the leading proprietary investor conference series that provides an interactive forum for publicly traded companies to seamlessly present directly to investors.
Providing a real-time investor engagement solution, VIC is specifically designed to offer companies more efficient investor access. Replicating the components of an on-site investor conference, VIC offers companies enhanced capabilities to connect with investors, schedule targeted one-on-one meetings and enhance their presentations with dynamic video content. Accelerating the next level of investor engagement, Virtual Investor Conferences delivers leading investor communications to a global network of retail and institutional investors.
Virtual Investor Conferences
John M. Viglotti
SVP Corporate Services, Investor Access
OTC Markets Group